| Search Varstudios |
|
|
| Users Online |
Guests Online: 1
No Members Online
Registered Members: 67
Newest Member: Irredgesy
|
|
| Sponsored Advertising |
flash games, free games, online games, games, shmup, shmups, neon game, newgrounds, flash, free internet games, crazy monkey games, crazymonkeygames, varstudios, game development, game developer, pixel monsters, play games
|
|
|
| Articles: Varstudios Flash Tutorials |
 |
1.) Tutorial: Moving in 360 Degrees - Introduction
Quite a few of our games involve moving and shooting in 360 degrees, and I have been asked many times how this is done. Well it actually is very simple, although unfortunately for some, it does involve maths.
You have probably ...
Posted: July 02 2007 21:58:34 - Views: 3327 |
 |
2.) Tutorial: Advanced Collision Detection (Circles) - Advanced Collision Detection using Maths Part 1 - Circles
Although flash’s built in hitTest function can be useful for simple collision checks, or even slightly more advanced ones, there will come a time when you simply need something more accu...
Posted: June 17 2007 11:48:16 - Views: 2117 |
 |
3.) Tutorial: Beginners Guide to ActionScript - Beginners Guide to ActionScript
This tutorial is aimed at those of you who are looking to get into flash and action script, but have little or no previous programming knowledge. I will show you some of the most basic but most important aspects ...
Posted: June 17 2007 11:45:39 - Views: 1778 |
 |
4.) Tutorial: Simple Preloader - Simple Preloader
To start with make 3 keyframes on our main timeline, one on frame 1 and the other on frame 2 and last one on frame 3. now still on the timeline add this code to the actions panel on frame 1:
_root.done = _root.getBytesLoaded...
Posted: June 17 2007 11:41:21 - Views: 2010 |
 |
5.) Tutorial: Collision Basics (Part 2) - Collision Basics (Part 2)
In part one of this tutorial, we looked at using the hitTest function to detect a collision between the bounding boxes of two movie clips. This is very useful if you want to detect collision between two squares, or if ...
Posted: June 17 2007 11:36:01 - Views: 1676 |
 |
6.) Tutorial: Collision Basics (Part 1) - Collision basics (Part 1)
Ok, so a common problem that many beginners (and some experts) have is testing for accurate collision between two objects. This tutorial isn’t going to explain how to test for pixel perfect collision every time, but it...
Posted: June 17 2007 11:34:08 - Views: 1725 |
 |
7.) Tutorial: Making a Car With Boundaries - Making a Car With Boundaries
This tutorial will explain the basics of making a car with semi-realistic movement and how to stop it from going off the screen. Later tutorials will explain how to apply collision to other objects, and how to make ...
Posted: June 17 2007 11:29:23 - Views: 1993 |
|
|
|
| Login |
Not a member yet? Click here to register.
Forgotten your password? Request a new one here.
|
|
| Sponsored Advertising |
flash games, free games, online games, games, shmup, shmups, neon game, newgrounds, flash, free internet games, crazy monkey games, crazymonkeygames, varstudios, game development, game developer, pixel monsters, play games
|
|
| Member Poll |
|
|
|